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Professional Profile

Dr. Sudheendra
S G

Educator · Visual Communication Strategist
Unreal & Blender Specialist · AI-Driven Learning Innovator

Over four decades at the intersection of cinema, technology, and pedagogy — from FTII Pune to Unreal Engine, from behavioral research at BHU to building the future of AI-native education.

PhD · Banaras Hindu University FTII Pune Alumni · 1987 Epic Games Partner Country Head · Blender Studio India NCERT · Diksha Platform 2020–24 AVGC Board Member
40+ Years Experience · Virtual Production · Unreal Engine · Blender · Houdini · Generative AI · AR / VR Education · Bangalore, India

Redefining education
for the AI era

Dr. Sudheendra S G is a visionary educator, creative technologist, and industry leader with over four decades of experience spanning visual communication, nonlinear editing, 3D design, virtual production, and technology-enabled education. His career reflects a rare convergence of academic depth, production expertise, and future-focused educational thinking.

His mission is singular and urgent: to move learners beyond merely using AI tools — toward understanding, building, and applying AI-driven systems creatively and responsibly. He is deeply committed to creating transformative learning ecosystems that integrate storytelling, immersive media, design thinking, indigenous knowledge, and emerging technology.

"From using AI to building AI — that is the only education worth designing for tomorrow."

— Dr. Sudheendra S G, Vision Statement

Career milestones

2010 – Present
Founder & Director
Sathvick Infotech Pvt. Ltd., Bangalore
Built a media-tech and education innovation enterprise focused on virtual production, AI-powered learning, and 3D content. Established high-end production ecosystems around Unreal Engine, Blender, and AI-assisted workflows. Delivered simulation, media, and training solutions for academic, corporate, and institutional clients nationally and internationally.
2020 – 2024
Technical Coordinator
NCERT · Diksha App Platform, New Delhi
Contributed to the design and technical infrastructure of NCERT's Diksha digital learning platform — a national-scale education technology initiative serving millions of students and teachers across India.
2024 – Present
Board Member · AVGC Sector
Indian Institute of Creative Design, Mumbai
Designing next-generation curricula for locally run AI studios in the Animation, Visual Effects, Gaming, and Comics (AVGC) sector. Building the blueprint for how creative institutions should integrate spatial computing, generative AI, and indigenous knowledge systems.
Current
Adjunct Professor
St. Joseph's University · Banaras Hindu University · NITTTR Chandigarh
Teaching and mentoring across institutions on virtual filmmaking, immersive media, AI in creative practice, and new pedagogy for AI-native learners.
1995
Early 3D & Open-Source Exposure
Philips Research · Tilburg & Amsterdam, Netherlands
Collaborated with Philips in Tilburg and Amsterdam, where he encountered pioneering developments in 3D technology — including a chance meeting with Ton Roosendaal, the creator of Blender — gaining early exposure to what would become a cornerstone of his teaching and production work.
1980s – Present
Senior Educator & Creative Technology Evangelist
Visual Communication, Film, 3D & Emerging Media
Over 40 years teaching cinematography, nonlinear editing, 3D design, and emerging media. Among the earliest educators to introduce Blender, Unreal Engine, Unity, and Houdini into visual communication curricula — long before these tools became mainstream in Indian academic settings.

Areas of expertise

Film & Visual Communication
Cinematography, digital filmmaking, nonlinear editing, Grass Valley, Avid, Adobe platforms
3D & Game Engines
Unreal Engine 5, Blender (post-2.8), Unity, Houdini, WebGL, Three.js, real-time pipelines
AI & Virtual Production
Generative AI for film, locally deployable LLMs, LoRA training, NVIDIA AI content labs, interactive storytelling
E-learning & Instructional Design
Moodle platforms, IETM Level 4 documentation, AR/VR educational apps, gamified learning
New Pedagogy for AI
Patented "Learning to Learn" paradigm for future teachers; redesigning curricula for AI-native generations
Creative Direction & Leadership
Building training programs, curriculum design, international collaborations, institutional partnerships